Welcome
The Video Performance
Option one
This video is stored on Youtube.com and should play in any Web-Browser.
Option two High Quality Video that is 14 Megabytes.
This file is stored locally at paulcstephensen.com and will work in any Web- Browser that is compatible with windows media player.
This is link will open up the the high quality version of the movie
Agenda
- A performance of what a student experiences when they try to create an electronic portfolio in a tertiary institution?
- A performance of what a student experiences when they use a Web 2.0 electronic portfolio.Discussion about the impacts of Web 2.0 on electronic portfolios.
- The PowerPoint slides “Sooner or Later : A Tale of two electronic portfolio systems”
The Progress Report
This publication will explore the research context of this project and provides a progress report of where the research stands now. This will be achieved by explaining the world in which the research took place, including how research students were previously examined and how a new model of examination is creating challenges for tertiary institutions.This research project contains two main elements. This first element was the design and installation of an electronic portfolio system for a group of four research students. The second element was the research processed which gathered data for qaulitative analysis. The research process also documented the research student participants use of the electronic portfolio system and their feelings about that journey.
Title:
Web 2.0 electronic portfolios in the creative industries: a case study
Research Question.
What are the elements of interaction and design which best enable a post-graduate music student to document evidence of their learning.
Abstract.
This paper discusses the research context, the research journey, the research findings, research site and how the data was collected. This paper also discusses the suggested Web 2.0 electronic portfolio model which was designed from the learning activity theory that was used as part of the software development cycle. This paper also clearly states the research problem and then explores how the project participants chose to use, or not use, the system and their reasons why. This paper also explores what elements of the project participants’ learning activity surprised the primary researcher. This publication concludes by suggesting a range of Web 2.0 management policies. The primary researcher hopes that these policies may enable research students and learning institutions to develop solutions that enable creative arts research students to introduce their Web 2.0 hosted digital recordings into a learning institution’s electronic portfolio system in a more democratic fashion.
Keywords.
Electronic Portfolios, Weblogs, Web 2.0, Web 1.0, Social Networking Sites, Third Party Web 2.0 Service Providers, Ethical Rights Management, Intellectual Copyright, Creative Arts, Creative Industries, Digital Media, Digital Technology.
Download and read the progress report
